Todd Alcott






My son Sam (6) is a natural-born movie buff, and that is a good thing. His younger sister, Kit (5), not so much. Sam wants to know how movies are made, how effects (both narrative and special) are achieved, how "they get it to look that way." Kit is attracted to characters.

I've tried to carefully manage my kids' exposure to movies, not so much to keep them ignorant of subversive material but to present a canon: Star Wars movies are good, Barbie movies are not. Justice League is good, The Wiggles is not. Pixar is exceptionally good, other studios require a more project-by-project assessment. The purposed end result of this cultural editing is that, when they become old enough to choose their own entertainment, they will be able to recognize quality over crap. I also want them to have an understanding of movie history and be able to appreciate older movies (like, you know, Raiders of the Lost Ark).

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Todd Alcott






It is 1995 and I have purchased my first PC.

A friend of mine tells me about this game Doom that is the wildest, scariest, freakiest, most addictive thing he has ever encountered. I happen across a free shareware version of the game at Staples and think "What the heck, I'll try it."

The next 24 hours or so are a blur. I'm aware afterward that my arms hurt from working the keys so frantically for such an extended period of time, but otherwise it's just me and the game.

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