

andre_williams writes:
By the way I'm a screenwriter as well---writing a live action and animated project. Both projects are high concept. Any suggestions on writing animation, Mr. Alcott? Two things come to mind:
1. Structurally, there is no difference between a screenplay for an animated movie and a live-action movie. The exact same rules of drama apply to both.
2. That said, there are reasons why some stories are better animated and some stories are better live-action.
Today's technology is so sophisticated, there's nothing that cannot be put on screen. If you want to write a live-action movie about a young deer learning about the joys and sorrows of life, you can do that. Similarly, if you want to write an animated movie about a woman of indomitable spirit who makes her way through the horrors of Reconstruction, you can write that too. However, animation tends to favor the needs of stories about fantastical creatures (talking animals, robots, space aliens) and unstageable spectacle, and live action tends to favor the needs of stories that depend on seeing the faces of real people.
The other thing about animation, of course, is that it needs to be planned out way in advance and once you begin production, there are very few opportunities for improvisation. So if your script is lacking, there is a strong chance your movie is going to suck even if the animation is wonderful. The inverse is, if your script is solid, the animation can have all sorts of things wrong with it and it will still be a good movie.
Because animation is so difficult and time-consuming, it's important to streamline your screenplay as much as possible before production. When I was working on
Antz, Jeffrey Katzenberg often referred to the string of masterpieces he made at Disney (
The Little Mermaid, Beauty and the Beast, Alladin, etc) as models of structure. Jeffrey is a man of strong opinions, but he also knows when to listen to experience, and he told me that when he was at Disney, he saw some pictures of Walt Disney in story meetings. The "board," he saw, for
Snow White and the Seven Dwarfs, had a total of 24 "story beats" in it -- 10 in Act I, 10 in Act II and only 4 in Act III. Jeffrey, being a smart man, said "Well, if Walt Disney figured structure like this, I would do well to emulate him." As a result, Jeffrey's Disney movies tend to have comparatively long first acts (40-50 minutes), compact second acts (30-35 minutes) and tumultuous, nuclear-powered third acts (15-20 minutes). As he liked to say, "The third act is a race to the finish line." By the end of Act II in a Katzenberg movie, all the conflicts have been brought into sharp focus, there are no more reveals or reversals to be had, and the plot is reduced to a set of vectors pitting the protagonist against whatever forces have been arrayed against him, usually with a ticking clock hovering nearby to add tension.
(A screenplay for an animated feature, by the way, should not be longer than 90 pages, and anything over 80 is pushing it. My draft of
Antz was 83. I can't tell you why this is a rule, but it is. There are exceptions, of course --
The Incredibles is two hours long and I don't remember anyone complaining about the length.)
